UX / UI Designer — Portland, OR

Alfonso
Barreiro

Making complex things feel clear — from research through prototype, with an eye on the decisions underneath.

View Work

Selected Work

Flagship Case Studies

Research → Prototype
01
Case Study2026

Spotify

Recently Played Controls

Designing reversible, non-destructive controls — Pin, Remove, and Pause — that give users meaningful agency over Spotify's Home feed without degrading recommendation integrity or breaking discovery behavior.

UX ResearchInteraction DesignPrototyping
In Progress — Q2 2026
02
Case Study2026

Wayfarer

Travel Planning Site

An end-to-end travel planning experience built to reduce decision fatigue — surfacing the right information at the right moment across research, planning, and booking phases without fragmenting the journey.

UX/UI DesignInformation ArchitectureDesign System
In Progress — Q2 2026
03
Case Study2026

Men's Sole Revival

Sneaker Resale Platform

A trust-first resale marketplace redesign focused on reducing buyer anxiety on high-value purchases — surfacing authentication signals, improving listing quality, and decreasing conversion friction.

E-Commerce UXVisual DesignMobile-First
In Progress — Q2 2026

About

Open to full-time roles · Portland, OR or remote

Design is a
decision problem.

I'm a UX/UI Designer based in Portland, OR. I work from research through prototype — focused on clear problem framing, evidence-based decisions, and design that holds up under real constraints.

My work spans consumer apps, e-commerce, and travel. Beyond screens, I care about the systems underneath — interaction patterns, information architecture, accessibility, and the handoff details that make or break implementation.

Research & Discovery

User InterviewsCompetitive AnalysisHeuristic EvaluationJobs-to-be-Done

Design & Systems

Interaction DesignDesign SystemsAccessibility (WCAG)Responsive UI

Delivery & Craft

FigmaPrototypingDev HandoffUsability Testing

How I work

I start with the problem before opening Figma. Research shapes the brief; the brief shapes the structure; the structure shapes the interface — in that order. The decisions that matter most happen before the first frame.

Contact

Let's make
something good.

Open to full-time UX/UI roles, contract work, and thoughtful conversations about design problems worth solving.

alfonso@barreiro.com