About

Fifteen years in design.

What pulled me in wasn't the visual part.

I get to be part of building products that solve real problems. Here's how I came to that.

A designer's hand sketching lettering in a notebook on a warm wooden desk, wristwatch visible, DSLR and laptop in the frame.

By the day · by the week

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books

Read this year. Fiction, design theory, poetry. What I read shapes what I make.

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hours a day

Music while designing. Ambient and ECM keep the room quiet enough to hear the work.

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miles a day

Walked around Portland. Solves what the desk can't.

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hour a week

Poetry. Mary Oliver and Dylan Thomas mostly.

What pulled me into design

For a long time I thought building meant writing the code. The design part was something you did after, to make it presentable.

The shift didn't happen from one moment. It happened from watching people use the things I built and seeing the gap between what I meant and what they saw. The link they couldn't find. The button they didn't know was a button. The form they abandoned halfway through, not because the data was hard but because the next step wasn't clear.

That gap is what pulled me into design. Not the visual part. The decisions underneath.

Not the visual part. The decisions underneath.

I tried a few directions before this one. Front-end engineering, which is where most career-path code people end up. Visual design, which I love but wasn't enough on its own. Eventually I landed where the work I actually wanted to do lives. Somewhere between research, decision-making, and the screens you ship.

UX/UI isn't really the right name for it. The real work is upstream of both.

How I work

I started in Albuquerque in 2010, as the founder of a small consultancy. Then seven years at CliffDweller Digital. Agency work, hands-on, in-person every day. In 2018 I moved to Boomtime as VP of Operations, same city, same desk, same shared room. That's where I learned what most designers learn: the desk next to you is half the work.

I went remote in 2019, about a year and a half into Boomtime. At first the change was mine, not the company's. Then the rest of the industry caught up. We shipped UX/UI work for a hundred-plus client websites without an office. I held the design quality bar the same way I'd held it in person: tight feedback loops, written critique, fewer meetings, more artifacts. The work didn't suffer. Some of it got cleaner.

Remote isn't a constraint; it's a discipline.

Two-plus years followed at VARA Winery & Distillery as Director of Marketing & DTC. Back in-person in Albuquerque, running the site redesign and the brand identity for a new spirits line. Then in late 2024 I left the director seat to go all-in on UX/UI. The remote chapter resumed in Portland: independent practice, DesignLab UX Academy, three case studies. None of them built from a shared room.

Remote isn't a constraint; it's a discipline. The three case studies on this site are evidence the model works at the artifact level. Built solo, remote, end to end.

Career arc · fifteen years

Six chapters. Two remote periods. One through-line.

20102014201820202024
First remote chapter · 2019
In-office · 2010–2019, 2022–2024Remote · 2019–2021, 2024–now

2010 to 2011

Sola Fide Design

Founder · Albuquerque

Brand identity, web design, campaign creative for e-commerce and small business.

2011 to 2018

CliffDweller Digital

Web Designer & Developer · Albuquerque

50+ responsive websites. Started running user tests on priority projects.

2018 to 2019

Boomtime

Lead Graphic Design · Albuquerque

Joined as Lead Graphic Design. Set the visual quality bar for client work before going remote and stepping up to VP.

2019 to 2021 · Remote

Boomtime

VP of Operations · remote · Remote · Albuquerque

Promoted to VP and went remote. Same client roster, distributed team, same quality bar.

2022 to 2024

VARA Winery & Distillery

Director of Marketing & DTC · Albuquerque

Back in-person at the winery. Redesigned the site and brand identity for a new spirits line. AI-assisted workflows.

2024 to now · Remote

Independent Practice

UX/UI Designer · Remote · Portland

DesignLab UX Academy. Three case studies. Build in Figma, ship in Next.js.

Alpha Beta Design

On the side, I run a small studio called Alpha Beta Design. It's a portable design system and a set of microsite templates I use for client work. The portfolio site you're on is built on it. Wayfarer and Men's Sole Revival are too.

On the shelf

Two books on the desk right now: Designing with Intention and Refactoring UI. The first is about how to think about design. The second is about how to make a screen actually look right. I'm trying to read them as one lens, not two separate books.

I also keep a vault of notes bigger than I'll ever finish. That's fine. I'd rather have too much material than too little.

Off-screen

I still learn like I'm running out of time. I'm teaching myself Hiragana. I walk five miles a day, building back toward a marathon. I meditate. I watch birds. I read everything. If that sounds like someone with too many interests, you're probably right. But the curiosity is the same muscle I use in research. I just don't turn it off.

Find me in Portland

If any of this resonates, or if you have a problem you want a second pair of eyes on, the easiest way to reach me is over coffee. I keep a calendar open.

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